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Makers Workshops

“Inspire developers, empower artists”

The Maker's Workshop is a project consisting of six workshops created for artists. These workshops are designed to improve and enrich your own creative process. During the workshops different subjects and tools will be taught inviting you to learn new skills and take a fresh look at how you create.

By following the workshops you will get hands-on experience with new tools and concepts offered by skilled teachers working as professional artists. It will be an opportunity to learn, share and add new knowledge to your artist's toolbox.

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Makers Workshop is a project by Stichting z25.org in partnership with the Media and Performance Laboratory, HKU

Made possible by:

Creative Industries Fund NL

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Photo: Stichting z25.org

#1 Running Projects Efficiently

13 September 2014, Sander van Geloven

Creative work is done in projects run by yourself or a team. Projects can be simple but can also be complex and demand attention on many aspects simultaneously over a long period of time. Running them might not be as interesting as the creative process at the core of your work. However, they are an essential part of any career and should not drain your energy or result in failure.

Adapting a certain mindset and learning organisational skills prevents creative professionals to struggle coordinating projects. Which, unfortunately, happens way too often. This workshop helps people working in the cultural field discover how to run projects as efficiently as possible and really get into the flow. Sander van Geloven, an ICT consultant and member of z25.org, will show you how to save time and energy and be more the artist you like to be.

At the end of the day you will be able to improve your time management and use open source software to run projects more efficiently, tailored to your personal needs. Optimising your way of working will in a system you trust will also relieve you from excessive stress and have more fun.

Bring your own...
Photo: Stichting z25.org

#2 Online projects with GitHub

20 September 2014, Sander van Geloven

Is this the latest version of a file? Who altered this recently? Why was it changed? What has changed exactly? Should I use IMG030414-final2_old-important.JPG or IMG040314_latest-Corrected.jpg? Is this file corrupt? WTF is .DS_Store doing here? How will I merge edits from multiple artists on the same file?

Working with texts, images, 3D models etcetera can be painful if your project doesn't have a good system in place to handle the changes made over time, especially when team members are editing simultaneously. To prevent or answer the questions above, a version control system or distributed revision control is needed for efficient collaboration.

GitHub offers distributed revision control and can be used by software developers and creative makers alike. It has an easy to use web-based interface but also powerful tools for advanced users. This workshop helps people working in the cultural field discover how to socially collaborate via GitHub. Sander van Geloven, an ICT consultant and member of z25.org, will prevent you, according to Linus Torvalds, to be ugly and stupid.

Bring your own...
Photo: Flickr, Creative Commons

#3 Linux Up And Running

27 September 2014, Arnaud Loonstra

Just like new media art, open source software involves collaboration, relies on the Internet, and depends on a gift economy. Creators who choose open source principles tend to collaborate with others, and share their ideas and work. Nowadays understanding how open source software like Linux can be used in creative processes is becoming essential.

Enrich your possibilities using Linux. However to do so you need to know so. This workshops shows you the simplicity of Linux and what it needs to run your software. Linux is the community build operating system used in almost every device you can imagine. The success of the Linux is not without reason but it's not a project that comes with a printed manual. In this workshop will be shown what Linux is, how it operates and how it is used. We will especially look into how you can get Linux up and running for your specific individual purposes. Yes! This will teach you especially about the Raspberry Pi.

Photo: Stichting z25.org

#4 Internet And Networks: The Simplicity Of Networking

4 October 2014, Arnaud Loonstra

Today's society has grown very dependent on computer networks. Networking is everywhere. The good news is that the technology has become a commodity. What has not become a commodity is knowledge of how it operates.

This workshop will teach you the essentials of networking and will show the simplicity of it. Learn about computer networks, what it is, how it works and how you can make it do what you need it to do. A workshop about TCP/IP, IPv4, IPv6 and all what you need to know about networking.

Photo: Flickr, Creative Commons

#5 Spatial Projection: Creating Immersive Environment

11 October 2014, Arnaud Loonstra and Machiel Veltkamp

Nowadays projectors together with computers have become more affordable and powerful enough to enormously influence the way digital artists work and the way art is being produced.

During the Spatial Projection workshop we will be using Blender, Raspberry Pi's and smart networking to create an immersive projected environment with a bunch of projectors. All you need to bring with you is your own laptop and Blender which can be downloaded from http://www.blender.org/.
This workshop put's you in the role of the orchestrator projecting you own made visuals in Blender on to multiple projectors simultaneously creating one immersive projected environment. During this workshop you will be able to play, experiment and learn new tools&tricks used by z25.org in their interactive projects.


Bring your own...
Photo: Flickr, Creative Commons

#6 Sound In Context: The History And Meaning Of Audio In (Interactive) Contemporary Art

18 October 2014, Mark IJzerman

In a creative process, the role of sound is in many ways just as important as the visual part. It does not only transfer a lot of information, but especially sound can add an extra dimension to the experience of the participant/interactor. Audio contains various import elements, but to be able to use it in our projects, we need to know a bit more about how we perceive sound.

During this workshop Mark will shed light on how we experience, think, and can work with sound, and how you as a maker can develop a vocabulary to discuss timbre and aesthetics in an interdisciplinary collaboration. Mark IJzerman divides his time between designing interactive sound and teaching about sound in new media art at different media art faculties. He will show different techniques he uses as an interactive sound designer, and how you can translate visual concepts to sound!

At the end of the day you will have a better insight on the power of sound, and on how to use it in your projects, conceptually and technologically.

Bring your own...

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